Creating flipbook textures from individual frames


I’ve just released a tool (Windows only at the moment) which collates a sequence of frames into a grid. It includes a few helpful features, including automatic scaling, filtering and frame blending for looping animations.

Flipbook Tool v3.0 – now with a GUI!
Example output in Unreal Engine

It’s a Python script but I’ve bundled it into an executable for ease of use. There’s a demo version which is free but the full version (which has a GUI!) is very reasonably priced!

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Get Flipbook Tool

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